That suggests a problem with the installation itself. The fact is it should work and Effects should not be empty however it was used. exe so if you want rid of it just delete it. There's really nothing too uninstall as Boltbait says the plugin pack has its own installer, it is a standalone/portable. However unless there were only a few plugins in Effects before the OP's problem occurred I don't see how using Boltbait's pack could have deleted them all let alone also failed to install whatever plugins (all?) selected from the pack. The one I remember for sure had gone missing after the initial pack install was Old Feather but I'm fairly certain there were a few others. I re-installed it from the pack and all has been fine since. I did not notice this until several weeks later when I wanted to use one of those plugins and I couldn't find it anywhere in Effects. What I found is when I installed selected plugins from the pack rather than the whole thing a few, not all, of the older version plugins already installed went missing from my Effects folder. PropertyBasedEffectConfigToken bParameters = new PropertyBasedEffectConfigToken(bProps) īParameters.SetPropertyValue(, Amount1) īlurEffect.SetRenderInfo(bParameters, new RenderArgs(dst), new RenderArgs(src)) īlurEffect.Render(new Rectangle ,0,1) įor (int y = rect.Top y < rect.Bottom y++)ĬolorBgra* srcPtr = src.GetPointAddressUnchecked(rect.Left, y) ĬolorBgra* dstPtr = dst.GetPointAddressUnchecked(rect.Left, y) įor (int x = rect.Left x < rect.The problem with Effects folder might be because he had older plugins which have newer versions included in Boltbait's Plugin Pack. Propert圜ollection bProps = blurEffect.CreatePropert圜ollection() GaussianBlurEffect blurEffect = new GaussianBlurEffect() Unsafe void Render(Surface dst, Surface src, Rectangle rect) You will need CodeLab to build it into a plugin. Other than that, it is the same.įor the first time, I have decided to publish the source code. The only difference is that they will need to actually select what is to be feathered before running the effect. Those people that still want a True Feather can use my Selection Feather effect instead. Now that I have officially replace Object Feather and True Feather with Object Feather 3.0, I’m sure that some will complain that True Feather doesn’t exist any more. And, another nice thing about this effect is that it is only about 20 lines of code so it is much easier to understand and maintain. It also works on objects that are already feathered. I think that the results are far superior to Object Feather or True Feather. It uses a small blur to expand the objects like feather 1 and then applies the true blur algorithm like feather 2. It basically uses the best of both the first and second techniques blended together. The fourth feather effect, called Object Feather 3.0, is the replacement for my first two feather effects. I had been thinking of a solution for that for a long time. While I liked the third feather effect, I was never really happy with my first and second effects. People used all three of these effects depending on the need of their current situation. The effect applied was very similar to the True Feather option. Feathering was then applied following the “marching ants” of your current selection. The only trouble with this one is that you need to have selected the object you want to feather. This is by far the most accurate of my plugins and it was only 50 lines of code. This is how most other professional programs (like Corel PhotoPaint, for example) feather stuff. The third feather effect, called Selection Feather, makes the hard edges of your current selection slightly transparent. The problem of these first two (which were contained within the same effect dll) was the fact that it didn’t work well at all for cutouts that were already feathered. It was better and well liked by the users of Paint.NET.īoth of these methods required the object to be feathered be surrounded by completely transparent pixels. This was just a modification of the previous feather effect. The second, called Object Feather – True Feather, made the hard edges of cutouts slightly transparent. Plus, it was a nightmare to maintain as it was 335 lines of code. While it was nice for its time, it does produce less than perfect results. The first one, called Object Feather, used a blur to make the hard edges of cutouts blurred slightly in order to simulate an anti-alias effect. Well, let’s start with the fact that I have written 4 different versions of “feather.” So, what is different between the new version of Object Feather described in this article and the previous ones? Go download it here: BoltBait's Plugin Pack
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